Monkeypod Konane Board (10x10/100 spaces)

Ancient Hawaiian konane board

Konane

History

Konane, also called papamu is a two-player board game. It was invented by the ancient Hawaiians and is still played all around Hawaii today. The game is played on a wood or stone board (papa). It begins with black and white ‘ili’ili (playing stones) filling the board in an alternating pattern. Players then hop over one another's pieces, capturing (mu) them similar to checkers. The first player unable to capture is the loser; their opponent is the winner..

In Konane, both players' pieces are intermixed in a checkered pattern of black and white occupying every square of the board. Furthermore, in Konane all moves are capturing moves, captures are made in an forward/backwards of left/right direction (never diagonally), and in a multiple-capture move the capturing piece may not change direction.

Rules and gameplay

The game begins with all the pieces on the board (or table, ground, etc.) arranged in an alternating pattern. Players decide which colors to play (black or white).

  1. Black traditionally starts first and must remove one of his pieces either from the middle of the board, where there are 2 black and 2 white pieces that are diagonally opposite each other. Or remove a black piece from one of the four corners of the board (which will also consist of 2 black and 2 white pieces diagonally opposite from each other).

  2. White then removes one of his pieces directly adjacent to the empty space created by Black. There are now two empty spaces on the board.

  3. From here on, players take turns capturing each other's pieces. All moves must be capturing moves. A player captures an enemy piece by hopping over it with their own piece, captures can be done only forward/backwards of left/right direction (never diagonally). The player's piece hops over the adjacent enemy piece, and lands on a vacant space immediately beyond. The player's piece can continue to hop over enemy pieces but only in the same direction. The player can stop hopping enemy pieces at any time, but must at least capture one enemy piece in a turn. After the piece has stopped hopping, the player's turn ends. Only one piece may be used in a turn to capture enemy pieces.

  4. Goal: The player unable to make a capture is the loser; his opponent is the winner. It is impossible to draw in Konane, because one player eventually cannot perform a capture.

Learn about konane anthropology here or read an article by Kaʻahele Hawaiʻi


 

More info on hawaiian items coming soon

Detail 2

Papa ku’i ‘ai


Detail 3

Pohaku ku’i ‘ai